Canardia Posted December 29, 2023 Share Posted December 29, 2023 It only moves in global direction player->AddForce(dx, dy, dz, false); Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted December 30, 2023 Share Posted December 30, 2023 It's relative to the parent, so if the ball has no parent global and local coordinates are the same. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Canardia Posted December 30, 2023 Author Share Posted December 30, 2023 I added player->SetParent(pivot); but still no local force direction. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Solution Josh Posted December 30, 2023 Solution Share Posted December 30, 2023 You are correct. This will be fixed in the next build that is uploaded. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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