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Quake models in Editor


Dreikblack
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Editor saves Quake models as:

 "package": "pak0.pak",
 "path": "progs/player.mdl"

But if game loads a pak0 from not a game folder model is not being loaded.

if i change manually to "path": "C:/Program Files (x86)/Steam/steamapps/common/Quake/rerelease/id1/progs/player.mdl" editor can't load a model.

I can't find a proper way to edit .ultra map in code. stream->ReadWString() returns hieroglyphs from a map.

What's a best approach to make Quake models loads in Editor and in a game?

 

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