Dreikblack Posted December 30, 2023 Share Posted December 30, 2023 Editor saves Quake models as: "package": "pak0.pak", "path": "progs/player.mdl" But if game loads a pak0 from not a game folder model is not being loaded. if i change manually to "path": "C:/Program Files (x86)/Steam/steamapps/common/Quake/rerelease/id1/progs/player.mdl" editor can't load a model. I can't find a proper way to edit .ultra map in code. stream->ReadWString() returns hieroglyphs from a map. What's a best approach to make Quake models loads in Editor and in a game? Quote Link to comment Share on other sites More sharing options...
Josh Posted December 31, 2023 Share Posted December 31, 2023 You are on the cutting edge, my friend. I will look into this further... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Dreikblack Posted January 13 Author Solution Share Posted January 13 Resolved this issue with Josh help via AddMod(quakepath) which "adds another folder and makes the engine think that folder is in the current dir" Quote Link to comment Share on other sites More sharing options...
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