Canardia Posted January 10 Share Posted January 10 auto ball = CreateSphere(world); ball->SetMass(1); ball->SetGravityMode(false); auto ballo = ball->Instantiate(world); ballo->SetGravityMode(false); // workaround: this should inherit from ball like SetMass(1) does. 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Solution Josh Posted January 11 Solution Share Posted January 11 Easy fix, thanks for reporting. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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