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Component runtime


Alienhead
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Placing this code in my main.lua ( before my main loop ) works fine. 

ok.png.f7254ff23740304b6ee03ea727fa411e.png

But if I move the code to my component's Start:Method()  nothing shows up.

I'm positive its something Im doing wrong.. but Im puzzled as to what it could be. I need a nudge ! :)

 

no.png.d8e022c1749883b706638aaa47290b55.png

function randomFloat(lower, greater)
    return lower + math.random()  * (greater - lower);
end

misc.lua: ( just a require-module with a bunch of home brew routines in it. )

 

    local amt = 10
    crows = {}
        for t=1, amt do 
            crows[t] = CreateBox(world)
            crows[t]:SetPosition(randomFloat(-2,0, 2.0), 2.0, randomFloat(-2.0, 2.0) )
        end

I'm only happy when I'm coding, I'm only coding when I'm happy.

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Heh, you just nailed it..

local world = CreateWorld()

 in the main.lua.  I've been messing with LE and lua for to long to let that one slip by hehe, but then again we never had to call the world in LE when creating AN OBJECT. ::>?)

 

TY !

 

 

  • Like 1

I'm only happy when I'm coding, I'm only coding when I'm happy.

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If this code is in a component, you probably want to get the world like this:

local world = self.enttty:GetWorld()

Maybe you need to pass that to a function, but that is a little better than relying on a global variable.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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These are the positions my World:Pick is giving me.. everyone of them are off by some weird amount.   I've got to quit  for a few days, I'm to frustrated to get anything accomplished.

bag.thumb.png.35d9889eaedf4d89d2981c3aa1ff2fd7.png

        for t=1, self.Amount do 

            local piv = CreatePivot(world) ; piv:SetHidden(true)
            local c = crow:Instantiate(world) ; c:SetPickMode(PICK_NONE)
            local pick_info = nil
 
            while pick_info == nil do 
                c:SetPosition(self.entity:GetPosition())
                c:Move(randomFloat( -(self.aabb.size.x/2),(self.aabb.size.x/2)) , self.aabb.size.y/2, randomFloat(-(self.aabb.size.z/2),(self.aabb.size.z/2)))
                piv:SetPosition(c:GetPosition())
                piv:Translate(0,-50,0)
                pick_info = world:Pick(c:GetPosition(true), piv:GetPosition(true), .25, true)
                if pick_info ~= nil then 
                    piv:SetPosition(pick_info.position)
                    c:SetPosition(pick_info.position)
                end
            end

            table.insert( self.crows, {
                piv = piv,
                mesh = c,
            })

	end

 

 

I'm only happy when I'm coding, I'm only coding when I'm happy.

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