Atmosaero Posted January 16 Share Posted January 16 How can I get the SteamID of users who have joined my lobby? Quote Link to comment Share on other sites More sharing options...
Josh Posted January 16 Share Posted January 16 https://www.ultraengine.com/learn/Steamworks_GetLobbyMembers Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted January 17 Solution Share Posted January 17 Actually, there is some more advanced functionality available. You can see an event is emitted with ID EVENT_LOBBYUSERDISCONNECT and the event source is a LobbyEventInfo object. You have to cast like this: auto info = event.source->As<LobbyEventInfo>() And that has the lobby and user IDs. void CallbackManager::OnLobbyChatUpdate(LobbyChatUpdate_t* pCallback) { auto info = std::make_shared<LobbyEventInfo>(); info->lobbyid = pCallback->m_ulSteamIDLobby; info->userid = pCallback->m_ulSteamIDUserChanged; if ((k_EChatMemberStateChangeEntered & pCallback->m_rgfChatMemberStateChange) != 0) { __queuedevents.push_back(Event(EVENT_LOBBYUSERJOIN, info)); SteamNetworking()->AcceptP2PSessionWithUser(pCallback->m_ulSteamIDUserChanged); } if ((k_EChatMemberStateChangeLeft & pCallback->m_rgfChatMemberStateChange) != 0) __queuedevents.push_back(Event(EVENT_LOBBYUSERLEAVE, info)); if ((k_EChatMemberStateChangeDisconnected & pCallback->m_rgfChatMemberStateChange) != 0) __queuedevents.push_back(Event(EVENT_LOBBYUSERDISCONNECT, info)); } Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.