reepblue Posted January 27 Share Posted January 27 If you were to save this as a material, open it the editor, then do File -> Save on it, the custom property (myproperty) will be deleted. { "material": { "displacement": [ 0.05000000074505806, -0.02500000037252903 ], "metallic": 0.0, "roughness": 1.0, "shaderfamily": "Shaders/PBR.fam", "shadow": true, "texture0": "./grid01.dds", "texture1": "./grid_normal.dds", "myproperty": 1 } } I want to store the surface property in the material without worrying about it getting overwritten. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Solution Josh Posted January 28 Solution Share Posted January 28 Fixed. Note that your custom properties should be stored in an "extras" object: { "material": { "shaderfamily": "Shaders/PBR.fam", "texture0": "./grid01.dds", "extras": { "myproperty": 3 } } } 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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