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Problemm with colliders


Andy90
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Go to solution Solved by Josh,

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The collider file format is just JSON with some binary data appended to the end if needed. If I open this in a text editor I can see that the binary data is missing:

{
	"collider": {
		"optimized": false,
		"parts": [
			{
				"data": 0,
				"faces": 0,
				"shape": "MESH"
			}
		]
	}
}

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My job is to make tools you love, with the features you want, and performance you can't live without.

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  • Solution

I found the error and fixed it. This was caused because I recently made a change that allowed better-defined geometry in mesh colliders, like mixing quads and triangles (or any polygons). This can prevent objects from getting caught on invisible edges on the seam between two triangles, for example.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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