Andy90 Posted January 31 Share Posted January 31 Hi, it looks like there is a bug with the collider creation or loading via the editor. TestModel.zip 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted February 7 Share Posted February 7 The collider file format is just JSON with some binary data appended to the end if needed. If I open this in a text editor I can see that the binary data is missing: { "collider": { "optimized": false, "parts": [ { "data": 0, "faces": 0, "shape": "MESH" } ] } } Investigating now... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted February 7 Solution Share Posted February 7 I found the error and fixed it. This was caused because I recently made a change that allowed better-defined geometry in mesh colliders, like mixing quads and triangles (or any polygons). This can prevent objects from getting caught on invisible edges on the seam between two triangles, for example. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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