Andy90 Posted February 1 Share Posted February 1 Since we want to create a component library, I would like to make my contribution to it. This small component makes it possible to play and stop animations for models. Various settings are available: AutoPlay: Actually self-explanatory. If this option is activated, the animation is played directly at startup. Loop: If activated, the animation is played in a loop. Name: The name of the animation. Speed: The speed of the animation. Bleed (255): Animation bleeding. In addition, there are two inputs for the Nodegraph: "PlayAnimation" and "StopAnimation". These functions can also be called via C++. Screenshots: Animator.zip 5 1 Quote Link to comment Share on other sites More sharing options...
reepblue Posted February 4 Share Posted February 4 Here's a lua version of this. Some minor differences and I removed the use of camelSense since the stock components don't use it. This was on my list so thanks for writing it! Animation.zip 4 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.