YouGroove Posted March 19, 2013 Share Posted March 19, 2013 Is there a way to access bones of a character ? In programming reference, there is nothing ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 19, 2013 Author Share Posted March 19, 2013 Here is some beginning example I'll add rotation later. function Script:Start() model = Model:Load("Models/other/box.mdl") end attaching code : function Script:UpdatePhysics() ... local child = self.entity:FindChild("Bone.004") local childPos =child:GetPosition(true) model:SetPosition(childPos.x,childPos.y,childPos.z) end 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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