reepblue Posted February 3 Share Posted February 3 I'm trying to create an extension that'll allow quick material generation by right clicking on the image and selecting "Convert Image to DDS". The documentation with String:Right for lua isn't right and I think it's better that the extention should get the suffixes from the editor's config. Because of limited documentation on the addon system, how would I do this? The bad code is commented out for now. if event.id == EVENT_WIDGETACTION then if event.source == extension.menu[1] then if program.assetbrowser.selectedfile then if program.assetbrowser.selectedfile.package == nil then local imageext = string.lower(ExtractExt(program.assetbrowser.selectedfile.path)) if imageext == "png" then local file = StripAll(program.assetbrowser.selectedfile.path) --[[ -- TODO: Get the conversion suffix from the editor. if string.right(10, file) == "_normalmap" or string.right(7, file) == "_normal" or string.right(4, file) == "_dot3" or string.right(2, file) == "_n" then extension.ToTexture(program.assetbrowser.selectedfile.path, ".dds", TEXTURE_BC5, true) elseif string.right(13, file) == "_displacement" or string.right(7, file) == "_height" or string.right(5, file) == "_disp" or string.right(2, file) == "_h" then extension.ToTexture(program.assetbrowser.selectedfile.path, ".dds", TEXTURE_RED, true) else extension.ToTexture(program.assetbrowser.selectedfile.path, ".dds", TEXTURE_BC7, true) end ]] end end end end Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted February 9 Share Posted February 9 There is no string class in the table of contents. That page is not listed anywhere. You want the Lua string library: https://www.lua.org/pil/20.html 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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