macklebee Posted January 2, 2010 Share Posted January 2, 2010 The heat haze doesn't render correctly. I am using the new framewOrk + lua-gluefunctions.bmx. This worked fine before this last update. Here's the program with model/materials/whatnot zipped up. HeatHazeIssue Also note that there is a corona to the left of the firepit that doesn't render either. Haven't looked into that issue yet, just thought i would throw it in there because that is new too as of today... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 2, 2010 Share Posted January 2, 2010 Ok, running your download (obviously adjusting the path to the SDK's BMX folder for my install) I get the same .. But, copying the map (testscene.sbx testscene.raw testscene_alpha.dds) to my Basic test apps map directory and running it with my code (which is basically the same as yours) I get ... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted January 2, 2010 Author Share Posted January 2, 2010 ok... so maybe something got corrupt today with all of my sync's... hmmm... ok I will try a clean install and see if that fixes it... friggin bizarre Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 2, 2010 Share Posted January 2, 2010 ok... so maybe something got corrupt today with all of my sync's... hmmm... ok I will try a clean install and see if that fixes it... friggin bizarre I still get the problem with water and heat haze but not the way you have in this case ?! ?! could well be somethings become corrupt. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted January 2, 2010 Author Share Posted January 2, 2010 yeah that is in the bug tracker here. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 2, 2010 Share Posted January 2, 2010 yeah that is in the bug tracker here. Yep, currently not good to mix em lol .. but have had no issues other than that with heathaze. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted January 2, 2010 Author Share Posted January 2, 2010 Ok... just performed a clean install... erased all LE mods from Blitzmax and install new mod folders... created a completely new game folder and using the same program with a brand new scene with the firepit and it still has an issue with the heathaze. what is going on? MG any chance your program is still using the "old" lua scripts? are you using the framewOrk now? are you using the "lua-gluefunctions.bmx"? whats different in your program as compared to mine? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted January 2, 2010 Share Posted January 2, 2010 Not only does heathaze not work, but setting the global "fw" variable in Lua causes your scene to not render lighting. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted January 2, 2010 Author Share Posted January 2, 2010 hmmm... i didn't even notice that... notice that coronas still do not work either... also just noticed that i've got no sound from the firepit... what's interesting is if I comment out all of the SetScriptGlobals, the sound plays but the firepit emitters are not shown nor is the skybox... perhaps we have issues with main_world vs fw.Main.world? or maybe it has something to do with the issue of 'fw.main.world' has to be 'fw.Main.world' when outside of the editor? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted January 2, 2010 Share Posted January 2, 2010 Open Leadwerks Engine SDK\BMX\Framework\Framework.bmx in notepad. If the field "main" is capitalized, you have a problem. Change the field to lower-base "main" and regenerate your glue functions. After I performed these steps, your program ran fine for me. http://blitzmax.com/Community/posts.php?topic=88427 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted January 2, 2010 Author Share Posted January 2, 2010 yep. nice. thanks for figuring that out... I was annoyed by that as well with the whole capital versus lowercase issue a couple of days ago. beautiful. So is this something where we have to wait for BRL to fix the auto-capitalization of the word Main and Current? or i guess those words need to be removed as keywords... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
macklebee Posted January 2, 2010 Author Share Posted January 2, 2010 just in case anyone wants a useable lua-gluefunctions.bmx file lua-gluefunctions.bmx Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 2, 2010 Share Posted January 2, 2010 what is going on? MG any chance your program is still using the "old" lua scripts? are you using the framewOrk now? are you using the "lua-gluefunctions.bmx"? whats different in your program as compared to mine? Don't think I am using the "old" lua scripts as the Graphics HDD got blanked and all new installs for everything were done. Yes am using the new framewOrk now, and the lua-gluefunctions.bmx downloaded from another thread from Josh's fwtest.zip. Can't spot any major differences between your code and mine Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 2, 2010 Share Posted January 2, 2010 Mack, after syncing this morning I am now using a freshly generated lua-gluefunctions.bmx after editing SDK\BMX\Framework\Framework.bmx in notepad. And lower casing the "M" back in line 90. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted January 2, 2010 Share Posted January 2, 2010 Generally you won't need to even open Framework.bmx or edit it, so it won't be a problem, hopefully. It's not necessarily something that has to be "fixed". It's more just a bad design decision, in my opinion. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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