YouGroove Posted March 19, 2013 Share Posted March 19, 2013 It would be great to display collision volumes for entities when the game is running. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
tjheldna Posted March 20, 2013 Share Posted March 20, 2013 Chuck this in your main loop and hit the 1 key, same could be done for navmesh I'm guessing if(window->KeyHit(Key::D1)) { if(camera->GetDebugPhysicsMode() == true) camera->SetDebugPhysicsMode(false); else camera->SetDebugPhysicsMode(true); } Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 20, 2013 Author Share Posted March 20, 2013 In Lua i put on camera script : if window:KeyDown(Key.Space) then self:SetDebugPhysicsMode(true); end it don't find SetDebugPhysicsMode and it's not listed in reference commands under camera object ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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