SpiderPig Posted February 9 Share Posted February 9 I'm about to start work on a foliage system for voxel terrain and just wanted know if the FPS for the amount of vertices and polygons seems reasonable? If so it will tell me how I should proceed. This is only a 16x16 grid of instances so the instance count is off. Bug report is here. 70 FPS for 5.4 million verts and 2 million polys. I am doing a small bit of work in the vertex shader which sways the trees. Disabling that gets me about 100 to 120FPS. Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted February 9 Author Share Posted February 9 Yikes Ultra is fast! 25FPS 2,500 instanced trees 53 million verts and 19 million polys 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted February 9 Share Posted February 9 16 * 16 * 2 meshes * 2 subpasses = 1024 instances. Looks correct to me. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 15 Share Posted February 15 29 minutes ago, GeorgeTriax said: Can OpenAI's Text-to-Image technology be used to generate realistic images of cryptic and unexplored alien landscapes, pushing the boundaries of our imagination and expanding the possibilities of game design? Probably? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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