Andy90 Posted February 9 Share Posted February 9 Hello i work alot with the nav mesh. So i created an terrain with small bumps and adjustet the navmesh within the edior. When i play and walk towards the "hills" or "bumps" the navmesh is geting visible and also the character is not working to this position. within the image on top you can see the small bumps within the world and it looks that the player or the nav agent can walk to this position. But he cant and also the mesh is visible at this points. See the image bellow. How to reproduce this? Create an terrain with some light bumps and adjust the terrain like this. Quote Link to comment Share on other sites More sharing options...
Josh Posted February 9 Share Posted February 9 I am not sure I understand what the problem is? What is wrong in these images? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Andy90 Posted February 9 Author Share Posted February 9 The mesh is visible within the game. Look at image 2 Quote Link to comment Share on other sites More sharing options...
Josh Posted February 16 Share Posted February 16 Hi, can you please upload a map that demonstrates this problem? I tried to recreate it with the attached map but I don't know how. start.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted October 31 Solution Share Posted October 31 Closing due to lack of feedback... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.