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Deferred Renderer on iPad


Josh
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I wanted to see what would happen if I tried to put some of our advanced rendering code on the iPad. It turns out it actually runs, at 60 FPS:

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My job is to make tools you love, with the features you want, and performance you can't live without.

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Guest Red Ocktober

ok, now we're cooking with gas...

 

this is what i was expecting from 3... something that represents an evolution, not a devolution, from Leadwerks 2...

 

this should enable the implementation of post processing functions as well, right?

 

also, this is going to be incorporated to Leadwerks3... that's the plan, right?

 

--Mike

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Guest Red Ocktober

no need to rush... take your time and get it right... anything along these lines whether it be fully implemented or not will be a big plus...

 

also...

 

which version of OpenGL do you anticipate it being targeted for...

 

thx

 

--Mike

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Ok ok, I'm 90% to giving u my money. Just show me a tutorial on the flowgraphs and I shall eagerly make it rain upon ur bank account, (ok ok, make it drizzle)

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

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