klepto2 Posted February 15 Share Posted February 15 As the title said. In the header source, there is already a outcommented void SetClipPlane(const int index, const Plane& p); function. While this might not be needed for many people, it is a nice and simple feature. I would need it for a deifferent approach for the water renderer to support realtime reflections without ssr (while ssr is nice, it has some downsides and needs a lot of tweking to look right in larger environments.) and proper refraction without the need to modify the integrated refraction shader. 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted April 12 Share Posted April 12 See Camera::SetClipPlane and CameraClipPlane0 in CameraInfo.glsl. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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