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[LE3] Model instancing and materials


Rick
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Does anyone know if LE3 still uses model instancing? Also, if it does, which I think is good, is there yet a way to switch materials on a given instance and not have it switch all other instances? For mobile games I think this will be a big boost for us. Is there maybe some shader for LE3 that allows us to make a big texture and use certain parts of it per model?

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A nice shader might be to allow for offsets in a texture so we can have multiple textures and switch between them on instanced model. If only someone knew shader programming... :) If it's possible for Leadwerks 3, I'd be willing to pay a little for it. I think I'm going to need it for this smaller little fun mobile game I'm going to make this next week.

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So I see Asset::CreateNew and Asset::Unmanaged.

 

What's the difference? My guess is Asset::CreateNew will actually create a new model and material and everything, where Asset::Unmanaged will create an instance of the model, but it's own material? If so that would be perfect!

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