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OpenGL/shaders Local rotaion need help


Vida Marcell
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I'm trying to rotate an object in its local space in OpenGL
 

glm::mat4 model = glm::mat4(1.0f);
model = glm::rotate(model, glm::radians(75.0f), glm::vec3(1.0f, 0.0f, 0.0f));
model = glm::rotate(model, glm::radians(75.0f), glm::vec3(0.0f, 1.0f, 0.0f));
model = glm::rotate(model, glm::radians(75.0f), glm::vec3(0.0f, 0.0f, 1.0f));

The proglem is when i rotate the object around its X axis, the rotations after that will rotate it on global coordinates...

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