Vida Marcell Posted February 24 Share Posted February 24 I'm trying to rotate an object in its local space in OpenGL glm::mat4 model = glm::mat4(1.0f); model = glm::rotate(model, glm::radians(75.0f), glm::vec3(1.0f, 0.0f, 0.0f)); model = glm::rotate(model, glm::radians(75.0f), glm::vec3(0.0f, 1.0f, 0.0f)); model = glm::rotate(model, glm::radians(75.0f), glm::vec3(0.0f, 0.0f, 1.0f)); The proglem is when i rotate the object around its X axis, the rotations after that will rotate it on global coordinates... Quote Link to comment Share on other sites More sharing options...
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