SpiderPig Posted February 24 Share Posted February 24 Does anyone have any thoughts on releasing an alpha version of my game on steam as a free download? I thought about uploading it to something like itch.io but I want to use and test some steam features too. I'm thinking I could develop the game while it's on steam, get some feedback etc. and then later turn that free download into the demo for the final game. I'm just wondering though if this is a good idea or if steam should be avoided until ready for early access phase. Mainly for things like reviews. But I'm curious to hear your thoughts. Quote Link to comment Share on other sites More sharing options...
reepblue Posted February 26 Share Posted February 26 Pay the fee, get the appid. Having a repo on Steam allows for easy private testing and you can get started on integrating some Steamworks features. Some features like Leaderboards, Stats, and (surprisingly) Steam Input will not work until your Store page is live. I was in your position when it came to Cyclone but people encouraged me to put it on Steam because they want all their games on one place. Stay away from EGS, they are criminals, lol. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Thirsty Panther Posted February 26 Share Posted February 26 After reading your comment this video popped into my feed. He highly recommends having a Steam page. 1 Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted February 26 Author Share Posted February 26 Thanks for your input guys. I actually have the app id already - but I don't know how to make the page live with no download attached... is that as simple as publishing the page but not making a repo? (or what ever it's called, I forget) or do I make it coming soon page? Quote Link to comment Share on other sites More sharing options...
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