reepblue Posted February 26 Share Posted February 26 Hello, I am making some files that I wish to be treated as an asset, but I don't know how to properly initiate it as such. There is commented code in the Asset.h header but when I tried to intergrate that code into my CreateMyAsset() function, I couldn't cache the asset. I'd like an example of how I would Initiate a new asset. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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