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Initiating a new Asset class


reepblue
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Hello,

I am making some files that I wish to be treated as an asset, but I don't know how to properly initiate it as such. There is commented code in the Asset.h header but when I tried to intergrate that code into my CreateMyAsset() function, I couldn't cache the asset. 

I'd like an example of how I would Initiate a new asset. 

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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