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cubemaps not accepted Ultra Engine


Slastraf
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Hi, I want to have a 100% black background. When I set the ambient light to (0,0,0) it will still be a dark grey. I tried to import cubemap from https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Cubemaps/CreatingCubemaps/
Uffizi_Cubemapped.thumb.jpg.aa69cfadcda46150aa20cbb0b369c866.jpg

 

However Ultra Engine will not import these


image.png.65837d0639f01a13b94b2aa64b1f5628.png

I tried a .exr cubemap from https://polyhaven.com/hdris with the same issue. These could be easily edited in gimp to be just a black image.
How would I make an al black environment ?

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I'm trying to find time to do a full beginners guide to importing Cubemaps/ Skyboxes into UltraEngine.

These are the basic steps:

- Download a HDRI (exr) image (Polyhaven)

- Download Kleptos PBR Texture Generator and extract.

- Run the texture generator and load in your HDRI image by "File- Import Panorama"

- Your image will load into the viewport on the right handside.

- Click on "Save PBR Environment"

- Open the folder you ran the Texture Generator from and you will see two new files. One will be your sky_diffuse and the other will be sky_specular. I recommend that you rename these so that they don't get overwritten when you generate another scene. Something like Bluesky1 or Cloudysky1 etc.

- In UltraEngine Editor. Under the scene tab click on the title of your map. Underneath in the environment section. Select the dropdown next to background and browse to where your secular sky image is. Then do the same for the secular image and finally load in the diffuse image in the diffuse section.

image.thumb.png.12a84f71249853350d15576422ca5a1e.png

 

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