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LE3 : Blender lightmaps


YouGroove
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A quick test in Leadwerks 3.

imported a fbx model, import diffuse and lightmap textures, assigned Lightmap diff shader.

There remain strange Lightmap UV black lines, like the 2nd UV would have some offsets problems ? It was only FBX export of the 3D model.

but it is promising.

test.jpg

Stop toying and make games

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Nice, does it work with multiple materials? (my test scene have 20 materials)

 

It's fast, smooth, why loosing time in long workflwo and tools (we are not in 2002 years smile.png )

 

That's not really relevant, it's not a tools competition :)

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I think Blender can handle any number of materials, i'm not Blender specialist (i even didn't tried and don't know how to display or bake a normal map with it).

You should aks on Blender sites and forums for specialist people.

 

My goal is just to show people a very simple way to do it without multiple tools or workflow.

It's for them, i will not gain anything or fame.

 

It's not for competition indeed, if someone can show a better results and even faster way, go for , the community will benefit form it and will have several options to import lightmaps so.

Stop toying and make games

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