YouGroove Posted March 24, 2013 Share Posted March 24, 2013 A quick test in Leadwerks 3. imported a fbx model, import diffuse and lightmap textures, assigned Lightmap diff shader. There remain strange Lightmap UV black lines, like the 2nd UV would have some offsets problems ? It was only FBX export of the 3D model. but it is promising. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 24, 2013 Author Share Posted March 24, 2013 SUCCESS : Like i've seen on a video on Youtube , you must apply "Lightmap Pack" before baking it. * It's fast, smooth, why loosing time in long workflwo and tools (we are not in 2002 years ) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
shadmar Posted March 24, 2013 Share Posted March 24, 2013 Nice, does it work with multiple materials? (my test scene have 20 materials) It's fast, smooth, why loosing time in long workflwo and tools (we are not in 2002 years ) That's not really relevant, it's not a tools competition 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 24, 2013 Author Share Posted March 24, 2013 I think Blender can handle any number of materials, i'm not Blender specialist (i even didn't tried and don't know how to display or bake a normal map with it). You should aks on Blender sites and forums for specialist people. My goal is just to show people a very simple way to do it without multiple tools or workflow. It's for them, i will not gain anything or fame. It's not for competition indeed, if someone can show a better results and even faster way, go for , the community will benefit form it and will have several options to import lightmaps so. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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