reepblue Posted March 8 Share Posted March 8 This event no longer gets emitted when the renderer has started. I use this event to hide my splash window and then show the game window. Put a break on the Print call and you'll notice it'll not get triggered. #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a world auto world = CreateWorld(); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { while (PeekEvent()) { const auto e = WaitEvent(); if (e.id == EVENT_STARTRENDERER) { Print("Renderer has started with code: " + String(e.data)); } } world->Update(); world->Render(framebuffer); } return 0; } Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted March 8 Share Posted March 8 I will have an update ready tomorrow. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 8 Share Posted March 8 Fixed for today's build, also added some new functionality: if (e.id == EVENT_STARTRENDERER) { Print("Renderer has started with code: " + String(e.data)); if (e.extra) { auto caps = e.extra->As<GraphicsCaps>(); Print(caps->vendor); Print(caps->device); Print(caps->driver); } } 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted March 11 Author Share Posted March 11 @Josh This is broken again with the last update, please remove the solution tag. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Solution Josh Posted March 12 Solution Share Posted March 12 Fixed. You may see more than one of these events emitted in the current build, but at least one will be. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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