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EVENT_STARTRENDERER no longer gets emitted.


reepblue
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Go to solution Solved by Josh,

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This event no longer gets emitted when the renderer has started. I use this event to hide my splash window and then show the game window. 

Put a break on the Print call and you'll notice it'll not get triggered.

#include "UltraEngine.h"
using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create a world
    auto world = CreateWorld();

    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create a camera
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        while (PeekEvent())
        {
            const auto e = WaitEvent();
            if (e.id == EVENT_STARTRENDERER)
            {
                Print("Renderer has started with code: " + String(e.data));
            }
        }

        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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Fixed for today's build, also added some new functionality:

            if (e.id == EVENT_STARTRENDERER)
            {
                Print("Renderer has started with code: " + String(e.data));
                if (e.extra)
                {
                    auto caps = e.extra->As<GraphicsCaps>();
                    Print(caps->vendor);
                    Print(caps->device);
                    Print(caps->driver);
                }
            }

 

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My job is to make tools you love, with the features you want, and performance you can't live without.

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  • Solution

Fixed. You may see more than one of these events emitted in the current build, but at least one will be.

My job is to make tools you love, with the features you want, and performance you can't live without.

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