klepto2 Posted March 8 Share Posted March 8 While this might not be needed for most users, and a lot can change in the Render* classes can change. It is needed to have access to have access to this classes from its highlevel counterparts. (eg: Texture -> RenderTexture) Why: More flexibility Easier to add extensions which require low level access like GLHandles or VK handles depending on the renderer Integration of third party things will be easier. I noticed that there were some kind of methods to get this data. Like the commented Ultraengine::Render::GetRenderTexture function. something like this for all Render* items would be nice. 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
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