SpiderPig Posted March 11 Author Share Posted March 11 I got an error! I waited 5 minutes and finally got an error. "Failed to make texture 9 bindless." Call Stack: Quote Link to comment Share on other sites More sharing options...
Josh Posted March 12 Share Posted March 12 The assert statements were removed entirely, and the error you got will now include the texture pixel format, which could tell us which texture is failing. I suspect it is the unsigned integer RGBA texture, and I think the problem has to do with texture completeness requirements prior to being used as a bindless texture. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted March 12 Author Share Posted March 12 The error now reads "Failed to make texture 9 bindless. Format: 139" Only took 19 seconds to get the error rather than 5 minutes so that's good. Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted March 12 Solution Share Posted March 12 139 is TEXTURE_BC4. The engine currently does not account for this format, but I just added this. The displacement map on the server does not use this format, and when I ran the example this format was never used. However, you might have an old copy of the texture in your local cache that uses BC4, maybe. You can delete the folder C:|ProgramData\Ultra Engine\WebCache to force the app to re-download the textures from the server. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted March 12 Author Share Posted March 12 Yes that was the underlying problem. Fixed now. Quote Link to comment Share on other sites More sharing options...
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