Alienhead Posted March 16 Share Posted March 16 I'm in the process of of converting some of my LE fbx's over to Ultras GLTF's and so far I've got a heck of a lot of them converted and loading fine in Ultra. I'm declaring this my personal thread to post the models that won't load properly. 1). This one silently crashes the editor after applying convex hull to it. Column_7.rar Hopefully there won't be any more but if so I'll just add to this post. Ty! Column_7.rar 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Thirsty Panther Posted March 16 Share Posted March 16 Looks to be missing its textures. From Kronos gltf validator' https://github.khronos.org/glTF-Validator/ "code": "IO_ERROR", "message": "Resource not found (Column_1_DIF.png).", "severity": 0, "pointer": "/images/0/uri" }, { "code": "IO_ERROR", "message": "Resource not found (Props_1_DIF.png).", "severity": 0, "pointer": "/images/1/uri" In Blender. 1 Quote Link to comment Share on other sites More sharing options...
Alienhead Posted March 17 Author Share Posted March 17 What have I missed?? 'Build' from the File menu is gone and Run or Debug do nothing? This is intended ? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Solution Josh Posted March 22 Solution Share Posted March 22 The collider file contains parts that are convex hulls with zero vertices. I did not realize this was even possible. I added some checks to prevent this from causing a problem in the future. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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