SpiderPig Posted March 17 Share Posted March 17 I've noticed a lot of thin banding in the shadows in 0.9.5. I think it's been raised already but I didn't see an official report. This is in the default startup map. Quote Link to comment Share on other sites More sharing options...
reepblue Posted March 18 Share Posted March 18 I complained about this many times in our Workshops but yeah this looks disgusting. What's your lighting setting with this by the way? Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
SpiderPig Posted March 18 Author Share Posted March 18 I'm not sure on the exact setting, but it's a fresh project loading the default start map. Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted March 18 Author Share Posted March 18 It's not really the shadows either, it's the lighting itself I think. Quote Link to comment Share on other sites More sharing options...
Josh Posted March 23 Share Posted March 23 That is some very strong banding that does not look like shadow maps. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted March 23 Author Share Posted March 23 Yeah it looks like the lighting routine. Are you seeing the same thing on your machine or is it specific to mine and reepblues? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 23 Share Posted March 23 I do not see this on my AMD 6600, but it does seem sort of familiar... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
MarKli Posted April 4 Share Posted April 4 I have the same problem when I make a point light. X = 2 , Y = 10 I'm not sure, but the artifacts disappear for me when I set the min(X) to 0. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 4 Share Posted April 4 Two meters is a very high near range. It should be way less than that. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted April 10 Share Posted April 10 @SpiderPig In the attached map, I disabled shadows on the spotlight. Do you see the same banding pattern in this map? Does it occur in the editor or only in the game? start.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted April 10 Author Share Posted April 10 No banding in that map. Not in the editor or in game. I re-enabled shadows on that spotlight and there's banding in editor and game. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 10 Share Posted April 10 Okay, it must just be standard shadow acne then. The default setting needs adjustment. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ErhanK Posted April 30 Share Posted April 30 I just wanted to put it here. 1 1 Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted April 30 Solution Share Posted April 30 I think this is fixed on current build of beta branch, please sync to get the shader update. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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