Rick Posted March 26, 2013 Share Posted March 26, 2013 I have a really simple scene with no moving parts but the memory usage that I display on screen keeps going up up up! I have 1 csg element as the ground, and 9 models with dynamic diffuse-normal shaders. They don't move, and I don't do anything in code with them, but the memory just keeps going up. Link to comment Share on other sites More sharing options...
YouGroove Posted March 26, 2013 Share Posted March 26, 2013 I can't help you in any way this time , sorry. How do you display memory usage ? Stop toying and make games Link to comment Share on other sites More sharing options...
ESP Posted March 26, 2013 Share Posted March 26, 2013 I get the same on Windows. On Android I just get 0 bytes used Robin P.S. *YouGroove - Do you have some pathological need to answer every question? Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS Link to comment Share on other sites More sharing options...
YouGroove Posted March 26, 2013 Share Posted March 26, 2013 @ESP : You are right. I Must shut up myself. Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 2, 2013 Share Posted April 2, 2013 I need an example to test. If any Lua scripts are active, memory usage will go up slowly, then periodically decrease when the garbage collector is run automatically. The only way to test memory usage accurately is on Windows in debug mode. Objective-C does not provide accurate memory usage measurements. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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