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Shader Family's missing?


Alienhead
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I'm converting and doing some quick kitbash scene creations but I ran across a few shaders that the engine is saying failed to load.  SpecularGloss.fam is indeed in the directory.

 Any suggestions ? 

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I noticed it's asking for SpecularGloss_masked.frag.spv - which i don't see in the directory.  But I assumed it was apart of the family ?

fail2.thumb.jpg.3b173519bc7bba89744caa7591627795.jpg

I'm only happy when I'm coding, I'm only coding when I'm happy.

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Are you using 0.9.5?  Only the terrain uses spv files in 0.9.5.  There is a SpecularGloss_Masked.frag in Shaders/PBR.  I'd say Josh just needs to fix the paths in SpecularGloss_Masked.fam to get it too work but you could do it manually in the meantime to see if it works.

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On 3/19/2024 at 2:35 PM, Alienhead said:

Also, is all ambient light, fog, skybox etc done by code only? I couldn't find any settings in the editor.. just making sure.

ty

The scene settings is removed and is replaced with a world-settings dialog under Edit -> World Settings.

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