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Quake loader plugin can't load sprites


Dreikblack
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Go to solution Solved by Josh,

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Error: Failed to load texture "progs/s_explod.spr"

rerelase pak0.pak

Quad model loads without errors in a console in this example

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create framebuffer
    auto framebuffer = CreateFramebuffer(window);

    auto plg = LoadPlugin("Plugins/FITextureLoader");
    auto quakeLoaderPlugin = LoadPlugin("Plugins/QuakeLoader");

    WString path = AppDir();
    auto pak = LoadPackage(path + "/PAK0.PAK");

    //Create world
    auto world = CreateWorld();

    //Create a camera
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetPosition(0, 0, -4);

    //Create a light
    auto light = CreateBoxLight(world);
    light->SetRotation(45, 35, 0);
    light->SetRange(-10, 10);
    light->SetColor(2);

    auto box = CreateBox(world, 1);

    auto pixmap = CreatePixmap(100, 100);
    pixmap->Fill(Vec4(0.5f, 0.5f, 0.5f, 1.0f));
    auto texture = LoadTexture("progs/s_explod.spr");
    auto model = LoadModel(world, "progs/quaddama.mdl");
    auto material = CreateMaterial();
    material->SetTexture(texture);
    material->SetShadow(false);
    material->SetTransparent(true);
    //Create sprite
    auto sprite = CreateSprite(world, 10, 10);
    sprite->SetPosition(0, 0, 0);
    sprite->SetMaterial(material);
    box->SetMaterial(material);

    //Main loop
    while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false)
    {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

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I need to trim some things down in order to focus and make progress.

The Quake plugin will be removed from the distribution and will no longer be supported, but the source code is available here:
https://github.com/UltraEngine/PluginSDK/tree/master/Plugins/Quake Loader

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My job is to make tools you love, with the features you want, and performance you can't live without.

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Sorry, but I have to trim things that are holding me back from finishing the vegetation system, particles, and decals. It's hard for me to justify spending more time on Quake files. I sent a PM, feel free to discuss with me.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 7 months later...
  • Solution

The Quake sprite file format will not be supported. Hopefully this will not cause any big problems for you.

My job is to make tools you love, with the features you want, and performance you can't live without.

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