Yue Posted March 27 Share Posted March 27 Progress bar blinks when filling when changing the value from 0 to 1 in a loop. function this:Update(window,input) while (PeekEvent()) do local ev = WaitEvent() if (ev.id == EVENT_WINDOWCLOSE and ev.source == window:Get()) then return("Exit") else me.ui:ProcessEvent(ev) end end if me.x < 1.0 then me.x = me.x + 0.001 else me.x = 1.0 input:FlushKeys() end me.bar:SetProgress(me.x) end Quote Link to comment Share on other sites More sharing options...
Josh Posted April 10 Share Posted April 10 I think this occurs because of the asynchronous culling system. If I implement GPU culling this problem will be automatically fixed. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted April 11 Share Posted April 11 I ran into this issue and it only seemed to happen in Debug builds. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Yue Posted April 12 Author Share Posted April 12 Quote Link to comment Share on other sites More sharing options...
Yue Posted April 14 Author Share Posted April 14 It doesn't work no matter how hard I try. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 14 Share Posted April 14 What I am saying is I think this problem will automatically go away if I switch to GPU culling. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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