Alienhead Posted March 29 Share Posted March 29 In leadwerks, the player controller physics collider had a physics angle assigned to it, for flipping the direction of the character. I haven't been able to duplicate this in Ultra yet, all my attempts at creating a controller with a custom player have resulted in my characters being backwards. Coming out of mixamo i don't have the ability to simply turn my axis in a modeling software. How to achieve this ? Would you suggest using a cube for the actual player physics and just have the player mesh tag along ( giving me the ability to rotate it 180 ) ?? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted March 29 Author Share Posted March 29 A quick cheat, but I'm certain theres a more proper way to do this. self.entity:SetInput(self.camera.rotation.y, movement.z, movement.x, jump, crouch) self.entity:SetRotation(0, self.camera.rotation.y + self.modelangle - 180, 0) Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.