SpiderPig Posted March 30 Share Posted March 30 I've just update and copied the shaders folder only into my project. I saw this in the console output; Failed to link shader: C:/Users/Matt/Documents/Ultra Engine/Projects/TheSeventhWorld_DevGrounds/Shaders/Shadow/Shadow_Animated.vert C:/Users/Matt/Documents/Ultra Engine/Projects/TheSeventhWorld_DevGrounds/Shaders/Shadow/Shadow.frag Link info --------- error: "materialID" not declared as an output from the previous stage Quote Link to comment Share on other sites More sharing options...
Josh Posted April 10 Share Posted April 10 I am not able to produce this bug in a new project, using the player robot model, on my Nvidia card. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted April 10 Author Share Posted April 10 I'll make an example for you. 🙂 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 10 Share Posted April 10 Wait, if it is using a fragment shader in a depth pass, it must be using alpha discard... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted April 10 Share Posted April 10 Ah okay, if you enable alpha discard on a material on an animated model it will display the error. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted April 10 Solution Share Posted April 10 Fix is available on standalone build now. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.