reepblue Posted March 30 Share Posted March 30 Some of these are corrections to design choices, others are bug. These have been noted in the last workshop and I'm making this topic so it doesn't get lost. 1. Can not select items in vertex edit mode. 2. When in scale mode, the selected object is solid white in the 2D view. It's the faces that get highlighted orange to reflect the 3D editing tools. My suggestion is that the entire object should be highlighted in the 2D viewports to make it more consistent with the other modes. 3. You can still get tall brush outlines when trying to create a brush when the last selected object was a point entity. 4. You still can't delete string entries from the World Settings. 5. You should be able to save a prefab like saving a normal map. We discussed other systems that can be worked on later, but for now it might just be better just to mimic Leadwerks for now. 6. Selection mode (Feature, just noting it here.) These 6 things should be accounted for 0.9.5! 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Solution Josh Posted April 14 Solution Share Posted April 14 All fixed. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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