Alienhead Posted April 1 Share Posted April 1 Something not quite right with Entity:Turn My app kept hanging up and i couldn't figure out why, after a few hours of tracing where it was locking at I came to this. self.camera:Turn(0,0,2, true) I eventually got it to work with this work around local anum = Vec3(0,0,2) self.camera:Turn(anum, true) Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted April 1 Author Share Posted April 1 Oh and to take that one step further, self.camera:Turn(0,0,0,true) hangs the app too. self.camera:Turn(0,0,.01,true) works. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted April 1 Author Share Posted April 1 Hmmm after investigating it further, it's just messed up somewhere.. I get random freezes when I attempt to turn the camera on it's z axis.. some values work.. others lock it up.. dunno. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Solution Alienhead Posted April 2 Author Solution Share Posted April 2 Josh will you ever forgive me? Sorry about this post.. found the error. 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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