Dreikblack Posted April 8 Share Posted April 8 #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { auto package = LoadPackage("Data.zip"); if (package == nullptr) { Notify("No Package Found"); } package->FileType(""); auto plugin = LoadPlugin("Plugin\\FITextureLoader"); if (!plugin) Notify("No plugin Found"); else Notify("Plugin Found"); auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 500, 500, displays[0], WINDOW_DEFAULT); auto framebuffer = CreateFramebuffer(window); auto world = CreateWorld(); auto font = LoadFont("Fonts\\arial.ttf"); auto ui = CreateInterface(world, font, framebuffer->GetSize()); ui->SetRenderLayers(2); auto uiCamera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC); uiCamera->SetPosition((float)framebuffer->GetSize().x * 0.5f, (float)framebuffer->GetSize().y * 0.5f, 0); uiCamera->SetRenderLayers(2); uiCamera->SetClearMode(CLEAR_DEPTH); ui->LoadColorScheme("Style.json"); auto btn = CreateButton("TEST", 10, 10, 100, 100, ui->root); auto dir = LoadDir("Ru"); for (WString localFile : dir) { btn->SetText(localFile); Print(localFile); } //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { world->Update(); world->Render(framebuffer); } return 0; } Data.zip Quote Link to comment Share on other sites More sharing options...
Josh Posted April 8 Share Posted April 8 It is possible that maybe assimp and my libzip are conflicting somehow? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted April 9 Author Share Posted April 9 With last update without assimp issue still there Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted April 9 Share Posted April 9 Can this please be looked asap, I can no longer package and update my game. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 9 Share Posted April 9 6 hours ago, SpiderPig said: Can this please be looked asap, I can no longer package and update my game. Yes 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted April 9 Share Posted April 9 What example is not working in this example? When I run it, it loads the folder and finds a file called "è¿a¿½½¿µá.txt" in the RU folder. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted April 9 Share Posted April 9 Okay, building from the engine source works, but from the lib does not. It probably is interfering with assimp...let me do another build without it. (I only updated the editor last time.) 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted April 10 Solution Share Posted April 10 Update is available now which I believe fixes this. I tested on the standalone. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted April 10 Share Posted April 10 Seems to be fixed for me. Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted April 10 Author Share Posted April 10 Same 1 Quote Link to comment Share on other sites More sharing options...
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