Dreikblack Posted April 9 Share Posted April 9 Quote #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create window auto window = CreateWindow("Ultra Engine", 0, 0, 800, 600, displays[0]); //Create user interface auto ui = CreateInterface(window); //Create a pixmap auto pixmap = LoadPixmap("spaceshipBH7.dds"); pixmap = pixmap->Resize(128, 128); //Show the pixmap ui->root->SetPixmap(pixmap); while (true) { const Event ev = WaitEvent(); switch (ev.id) { case EVENT_WINDOWCLOSE: return 0; break; } } return 0; } spaceshipBH7.zip Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted April 10 Solution Share Posted April 10 I added some code that automatically decompresses the pixmap to another format, resizes it, and compresses it again. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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