SpiderPig Posted April 14 Share Posted April 14 File available here : Things left to do: Embeded Colliders Calculate & Export Tangents & BiTangents Animation Issues: Won't export a mesh that has no material assigned 2 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 14 Share Posted April 14 To install this, extract the Zip file contents to Blender/4.1/scripts/addons, then in Blender select the Edit > Preferences > Addons menu, search for "MDL" to find this plugin, and check the box to enable it. @SpiderPig Since our PBR materials system is derived from glTF, this page might be useful to you: https://docs.blender.org/manual/en/2.80/addons/io_scene_gltf2.html 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted April 15 Author Share Posted April 15 Download updated with support for exporting children. Only need to select the root object. All child objects will automatically be exported if they are parented to the root object and export option "Export Children" is set to true. Empties can also be exported as a child. Ultra treats them as a Model without LODs / Meshes. Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted April 15 Author Share Posted April 15 Updated download. Works with 0.9.6 Fixed a bug where saving a child's position was global instead of local 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 16 Share Posted April 16 The physics properties in Blender have some rigid body shapes that map closely to Newton. Might be interesting to you: 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted April 16 Author Share Posted April 16 Interesting! I havnt looked at embeded colliders yet. Is the data the same as the external collider? With the json then the binary? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 16 Share Posted April 16 It will be binary, although I have not added it yet. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted April 16 Author Share Posted April 16 Okay, let me know when it's done and I'll get blender to export it. Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted April 17 Author Share Posted April 17 Updated. Improved speed when exporting large amounts of vertices. Quote Link to comment Share on other sites More sharing options...
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