Rick Posted March 29, 2013 Share Posted March 29, 2013 Below is an idea of how I'm doing my main menu. I zoomed out to get a better idea of what it is I'm looking at. The menu will be in 3D. Normally all you'd see is that scene with tree's on it close up to the camera as the background and the white play button is actually a Model:Box() I make in code. When doing camera:Pick() I'm only caring about the box I made in code. I get it a key name "id" a value of "btnNewGame". However, picking the CSG background model is coming back as the btnNewGame box was picked. I can't figure out why this would be. box creation self.buttonMaterial = Material:Load("UI/play_button.mat") --self.buttonMaterial:SetBlendMode(1) self.button = Model:Box() self.button:SetScale(1, 1, .5) self.button:SetPosition(0, -20, 2) self.button:SetMaterial(self.buttonMaterial) self.button:SetKeyValue("id", "btnNewGame") picking code function App:MainMenu_Update() if self:IsMobile() == true then result = self.window:TouchHit(0) else result = self.window:MouseHit(1) end local pickinfo = PickInfo() local p = self.window:GetMousePosition() local id = "" if result == true then if self.camera:Pick(p.x, p.y, pickinfo, .5, true) == true then id = pickinfo.entity:GetKeyValue("id") if id == "btnNewGame" then self:Gameplay_Enter() self.gameState = "gameplay" end end end end Link to comment Share on other sites More sharing options...
YouGroove Posted March 29, 2013 Share Posted March 29, 2013 If you get out the skybox, does it works ? Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted March 29, 2013 Author Share Posted March 29, 2013 I think the .5 was to much. I'm using .1 and now it seems to be working. Link to comment Share on other sites More sharing options...
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