SpiderPig Posted April 15 Share Posted April 15 My character has a basket attached to the hand bone, when he walks / runs the basket goes on a wild ride. Is it possible to change the strength the animation has on the hand bone so that the arm doesn't swing as much during a run? I was thinking I'd have to set the strength per bone up to the shoulder, so the shoulder remains at 1.0 and the hand goes down to 0.1 or something small. Quote Link to comment Share on other sites More sharing options...
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