YouGroove Posted March 29, 2013 Share Posted March 29, 2013 Well finally i found how to generate a Phy file : It's not shape but "Polymesh" In asset folder , right clik on a model and choose : "Polymesh" It will generate the mesh collision. I wonder why not using FBX format instead, caus we could specify our own collision mesh. When we use directly the model mesh for collision we should not have to generate stuff, but only click a button t osay "use model mesh for collision' Well, so i know how to do , but it's bugged : I don't know if it is because my mesh is not closed or because they are several meshes separated in the model object ? Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 29, 2013 Author Share Posted March 29, 2013 It worked with another simple closed model. Strange ? Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted April 1, 2013 Share Posted April 1, 2013 We need files to determine anything. Link to comment Share on other sites More sharing options...
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