Jump to content

LE3 : Polymesh collision


Recommended Posts

Well finally i found how to generate a Phy file :

It's not shape but "Polymesh"

In asset folder , right clik on a model and choose : "Polymesh"

It will generate the mesh collision. I wonder why not using FBX format instead, caus we could specify our own collision mesh.

When we use directly the model mesh for collision we should not have to generate stuff, but only click a button t osay "use model mesh for collision'

 

Well, so i know how to do , but it's bugged :

bug_Poly_Mesh.jpg

 

I don't know if it is because my mesh is not closed or because they are several meshes separated in the model object ?

Stop toying and make games

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...