YouGroove Posted March 29, 2013 Share Posted March 29, 2013 Another one ; i just made a BSP cube, and put character for physics. Even clicking on "Fit Shape" , in View physic mode, we can see the cylinder is too much above the cude ? What is going on ? Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted March 29, 2013 Author Share Posted March 29, 2013 Even entering manually values in Offset fields, nothing changes for the collision volume ? Stop toying and make games Link to comment Share on other sites More sharing options...
Admin Posted April 1, 2013 Share Posted April 1, 2013 Character physics are not related to shapes. The physics shape is a fixed size, due to the need to conform the the navmesh data. It may be possible in the future to manually adjust the size, or to have several navmeshes for different size characters. Link to comment Share on other sites More sharing options...
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