SpiderPig Posted April 19 Share Posted April 19 Here's a few videos I've found on how to deal with animated objects in blender. Specifically transforming them to new locations, and scaling an armature with animations. (Like from mixamo) In this video the only thing that needs to be done different for armatures with animation tracks, is instead of going "Ctrl+A->Apply Transformations". Go "Ctrl+A->All Transforms to Deltas". This will scale the keyframes for the animations as well. 2 Quote Link to comment Share on other sites More sharing options...
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