Josh Posted January 3, 2010 Share Posted January 3, 2010 After playing a little with a few different systems, I do like this idea. I don't like Torque3D's implementation, but the Unreal implementation is fun to use. I maintain that this won't do anything you couldn't easily do with a few lines of shader code, but I'll make one just because it is fun to play with. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Niosop Posted January 3, 2010 Share Posted January 3, 2010 Lol, yay! Seems the way you have the shader system modularized would lend itself nicely to generating a material/shader dynamically. A lot of the UDK tools would be worth looking at and duplicating. I love how fast LeadWerks evolves and how easy it is to work with for the most part, adding good tools to it just makes it more and more appealing. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
wailingmonkey Posted January 3, 2010 Share Posted January 3, 2010 sweeeeeeeeet! ( <-bets you will see some increase in sales as a result of this being added to 'the bullet list' of features) Quote Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS Link to comment Share on other sites More sharing options...
L B Posted January 3, 2010 Share Posted January 3, 2010 Okay, you win. Never underestimate a community of harassing people. 1 2 Quote Link to comment Share on other sites More sharing options...
omid3098 Posted January 3, 2010 Share Posted January 3, 2010 Very usefull.. Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Laurens Posted January 3, 2010 Share Posted January 3, 2010 Wow, that is just awesome to hear. 2010 will be a very interesting year Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted January 3, 2010 Share Posted January 3, 2010 Great! Granted there will be limitations to what you can do with it but I'd love to play around with something like that and I'm sure it will increase the engine's appeal. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
TylerH Posted January 3, 2010 Share Posted January 3, 2010 Wonderful! Finally something I can be overly ecstatic about Quick question, though I don't know how far ahead you have this idea setup, but will it be usable the way mental mill is? I would love to have the versatility that it does. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Michael Betke Posted January 5, 2010 Share Posted January 5, 2010 Good news. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Jordan Posted January 8, 2010 Share Posted January 8, 2010 Great news 1 Quote Link to comment Share on other sites More sharing options...
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