klepto2 Posted April 23 Share Posted April 23 With the latest terrain and selection changes the terrain editing has some small bugs: 1. no indicators are shown in the viewport. (the sculpt and paint ranges) 2. instead of the indicator, the multiselection box is drawn. But the editing in both cases works, just no overlay is shown. A side question: Now that i can choose the texture size. Are the brushes (or textures) resized internally to match the size? I ask because the default dirt layer has textures with 1k size, but when i create a terrain with 2k or 512 textures it just works but the texture size in the material is still 1k. 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Solution Josh Posted April 23 Solution Share Posted April 23 Fixed, shader update required. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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