cassius Posted March 29, 2013 Share Posted March 29, 2013 Hi. I purchased the beggar character from dexsoft.This can be converted into a farmer or priest by removing tools it is carrying .In uu3d I tried removing some tools by unticking groups but this did not work, the character still has all tools when shown in editor. Anyone know how its done? Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Rick Posted March 29, 2013 Share Posted March 29, 2013 Not sure if this is the best way but I would delete the tool group, then export the char model, then undo, delete the char model and export the tool. Then in code you can handle what tool model you want to give them and animate both with the same frame, or just make the tool the child and animate the character and let the parent/child thang happen Quote Link to comment Share on other sites More sharing options...
Andy Gilbert Posted March 29, 2013 Share Posted March 29, 2013 Yea I think that's the only real option in uu3d. And from what I remember if you click the group and press del or right click and del this simply deletes the group but truncates the vents into the next group down. You need to select the group or faces in the group then select delete from the menu, either edit menu or 3d menu can't remember now and not on pc, and I'm recalling this from memory so may be wrong. Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Wchris Posted March 30, 2013 Share Posted March 30, 2013 In uu3d I tried removing some tools by unticking groups but this did not work Don't do this or you'll end up just deleting the group like gfx said. To delete all the faces in a group do this : Cheers PS: don't try to create vehicles like me with UU3D or you'll get mad, gmf exporter can't handle vehicles properly. Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
cassius Posted March 30, 2013 Author Share Posted March 30, 2013 Thanks Everybody. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted March 30, 2013 Author Share Posted March 30, 2013 Hey that worked great. I got 7 characters out of one. Not a bad deal from dexsoft. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Wchris Posted March 31, 2013 Share Posted March 31, 2013 Hey that worked great. I got 7 characters out of one. Not a bad deal from dexsoft. Cool, as a reward I want an ingame screenshot Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 31, 2013 Share Posted March 31, 2013 The way I always do this for models with subgroups is: Right click on groups and make sure Autoselect is ticked then when you click on a subgroup it will select all the faces (this should also happen when selecting a material), then simply right click in the UV Editor window, select delete, this removes the faces, then delete the subgroup as its now empty and if it had its own unshared texture delete that too in materials (just to keep things tidy and prevent loading textures not needed). When you have it how you want it just save that as a seperate new file, don't over write the original .. and make sure you have the original backed up, backups are good. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
cassius Posted March 31, 2013 Author Share Posted March 31, 2013 Thanks Marley. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.