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PBR Bug


Andy90
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Go to solution Solved by Josh,

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It looks like the normal map is causing this. If you remove the normal map the model looks like it should. The texture looks okay, but I notice it is in RGBA16 format. Maybe it it being loaded into the wrong pixel format...

image.thumb.png.ff71728fd5ee48c632ce2ecfadc5254b.png

My job is to make tools you love, with the features you want, and performance you can't live without.

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Okay, I changed the pixel format these images get stored in, and it seems to work correctly now. Thank you for reporting this issue.

My job is to make tools you love, with the features you want, and performance you can't live without.

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