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Model's Origin's are always center.


reepblue
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Go to solution Solved by Josh,

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The selection seems to treat the center as the origin. This isn't ideal for prop design. 

image.png.2c4ad9bc723a414c8c4fe0295144e1de.pngtest.zip

On first import it looks fine:

image.png.45c0b26c273dccba5ef143ae8cc4f296.png

On selection:

image.png.cfcc4bb2e67fb70bbd3cebb02d0de03f.png

This can make it difficult to align props like doorways, crates, and others to the floors and other surfaces. 

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It's because the FBX file has a child.

When multiple objects are selected, the gizmo is placed in the center of the selection bounds. The parent model's pivot is still in the right place.

The logic to handle this in an intuitive way is a little tricky. Let me think about this...

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