Andy90 Posted April 27 Share Posted April 27 Some textures are flickering. https://streamable.com/bezza2 Quote Link to comment Share on other sites More sharing options...
Andy90 Posted April 27 Author Share Posted April 27 i testet it with the old shaders and it result in the same problem. The flickering is more intensive if the distance from the model to the center position (0,0,0) is higher. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 30 Share Posted April 30 It looks like the triangle indices are being modified in memory?... I am not seeing anything wrong on an AMD 6600. What GPU is this occurring with? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Andy90 Posted April 30 Author Solution Share Posted April 30 An RTX 3060. Its kinda wired i test it in a new project without an issue. But in my game project it still occuring. Even with an empty map https://streamable.com/l5f7uw Seems its related to this line of code camera->SetRange(0.001, 1000.0); if i use this, the flickering is there. If i comment it out the flickering is starting you can see it in the video below https://streamable.com/aehnbd Quote Link to comment Share on other sites More sharing options...
Josh Posted April 30 Share Posted April 30 Ah, that makes sense. The depth range has a limited precision, so this is behaving pretty much as I would expect. What you are seeing is z-fighting. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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