TylerH Posted January 3, 2010 Share Posted January 3, 2010 Just out of curiosity, what is the procedure / naming convention to get your own models to appear in the vegetation layer menu? Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
omid3098 Posted January 3, 2010 Share Posted January 3, 2010 just add "vegetation_" at start of your model`s name. like: "vegetation_yourmodel.gmf" "vegetation_yourmodelLOD1.gmf" Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 3, 2010 Share Posted January 3, 2010 As Omid said add "vegetation_" to the beginning of the file name. Just in case FYI, for textures to show in the terrain paint layers selection, add "terrain_" at the start of your .dds files. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Argorius Posted January 3, 2010 Share Posted January 3, 2010 I converted a bunch of my tree models by adding vegetation_ to the beginning but I tried it with Dexsoft's Palm Pack...and it comes up in the list of available vegetation layers but it doesnt draw any vegetation. The model by itself works fine though. Any idea what may be causing this? Well, after further testing - I narrowed it down somewhat. The model works fine if I individually place it...but if I place it as a vegetation layer - it becomes tiny. I could make it visible by increasing the density to 1. Any ideas why? Quote Windows XP Home Edition Service Pack 3/ Intel Q9450 @ 2.67GHz / 3.5GB DDR3 SDRAM / GeForce 8800 GTS 512 Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 3, 2010 Share Posted January 3, 2010 vegetation_PalmXX.gmf The above worked fine for me. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Gardowyr Posted January 3, 2010 Share Posted January 3, 2010 Argorios: Try adjusting the LOD and view range of your vegetation layer. Quote Link to comment Share on other sites More sharing options...
Argorius Posted January 4, 2010 Share Posted January 4, 2010 Argorios: Try adjusting the LOD and view range of your vegetation layer. Tried it but that didnt do it...here is what I can see... 1. The palms in the vegetation layer are tiny - the palms I put down as models are normal size 2. The palms in the vegetation layer are not aligned to the proper axis like the models are - they are just laying flat (the models, however, are aligned normally) Quote Windows XP Home Edition Service Pack 3/ Intel Q9450 @ 2.67GHz / 3.5GB DDR3 SDRAM / GeForce 8800 GTS 512 Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 4, 2010 Share Posted January 4, 2010 Tried it but that didnt do it...here is what I can see... 1. The palms in the vegetation layer are tiny - the palms I put down as models are normal size 2. The palms in the vegetation layer are not aligned to the proper axis like the models are - they are just laying flat (the models, however, are aligned normally) .. does this happen only to the models you have converted? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Argorius Posted January 4, 2010 Share Posted January 4, 2010 .. does this happen only to the models you have converted? hmm now where you mentioned it...that may be the case...I am converting usually from 3ds Max with the Leadwerks exporter...change the mat files..convert tga files to dds...rename to include vegetation_ Am I missing a step? or a setting? Quote Windows XP Home Edition Service Pack 3/ Intel Q9450 @ 2.67GHz / 3.5GB DDR3 SDRAM / GeForce 8800 GTS 512 Link to comment Share on other sites More sharing options...
omid3098 Posted January 4, 2010 Share Posted January 4, 2010 sometimes there will be some strange errors, you should try other available ways, and if you got them working, you can report broken ways. first try to save your texture as dds, befor exporting try to exort as OBJ and use OBJ2GMF try to change ArBuZ exporter options before export mmm... I can't find other ways to export! Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
TylerH Posted January 4, 2010 Author Share Posted January 4, 2010 I got our artist's models to appear in the list, but I also have the same problem. When I distribute a layer, nothing is visible...I have tried playing with every possible setting I could... Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
omid3098 Posted January 4, 2010 Share Posted January 4, 2010 let me check with my models.. Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 4, 2010 Share Posted January 4, 2010 I have not converted anything for a week or so but I use UU3D, and the previous ones I have converted seem fine .. so far.. will try a re-convert of a palm from dexsoft and then try the layers. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 4, 2010 Share Posted January 4, 2010 let me check with my models.. Good idea .. I will check in with my models too .. ah .. all seems fine ... ok back to .gmf's Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
omid3098 Posted January 4, 2010 Share Posted January 4, 2010 LOL!! your models looks better than mine! it seems something is wrong.. I have 3 kind of trees. one of them will not paint with vegetation system, and other two will. I'm sure thats not because of materials.. there should be something else.. Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 4, 2010 Share Posted January 4, 2010 Well I reconverted the first Palm in the pack.. Using UU3D .. still no problems. VScout used for scale.. the single Darker Palm with shadows is the single model instance the rest is a quick veg layer paint ... shadows off to distinguish. Simple flat unpainted terrain. Sorry the pic is on image shack but only have few K left on my 500k "forum" image quota Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
TylerH Posted January 5, 2010 Author Share Posted January 5, 2010 Interesting, not sure why our artist's tree won't work in the veggie layer system Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Marleys Ghost Posted January 9, 2010 Share Posted January 9, 2010 Interesting, not sure why our artist's tree won't work in the veggie layer system Not sure, I have tried a few more vegetation models and still can't reproduce the problem you are having but I am using UU3D. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Raz Posted June 19, 2011 Share Posted June 19, 2011 Sorry to necro such an old thread but I have the same problem when I try to place vegetation with the editor's vegetation tool. It works fine when I place the models as a single prop, though. I'd like to try some other exporting methods but the one I currently use seems to be the only working one (blender to fbx, fbx to gmf). Any ideas? Quote Link to comment Share on other sites More sharing options...
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